Taken from here: "They're trying their damndest to replace as many jobs as they can with AI agents." Then from here: AI will replace "Half of all white-collar workers in the U.S.", and no matter what industry you're in, "AI is coming for you." Finally, check out this analysis of "Oblivion Remastered".
To tie all of these things together, this is another example illustrating why I'm not a big fan of corporations. Yes, they are "beholden to the shareholders" and they are "there to make money". Obviously! The issue is that the "shareholders" aren't stakeholders; half the time they aren't even human-- they're just computers rapidly buying and selling shares.
With corporations, the human element of everything is lost because absolutely everything is reduced down to a three year-old mentality of focusing on just one thing: profit, in this case. Then the HFT algorithms rapidly buy and sell shares to put into portfolios based on return rates. It's impersonal, and any impact on local communities, the environment, etc. is just sort of lost in the shuffle. Not only that, but because the machine is so efficient now, corporations rake in sometimes hundreds of billions of dollars per year, making them almost unaccountable for anything they do, because they can raise so much capital.
To be clear, I'm all for private property and people starting companies to buy and sell goods. But I'm not a fan of the whole concept of corporations, buying and selling "shares" on a stock exchange, and so forth. So yeah, corporations are in the process of creating hell on Earth by replacing everyone's livelihoods with computer algorithms because their "shareholders demand" a .01% increase in profit... sure, why not, doesn't surprise me at all.
But in the video game industry at least, there is another facet to this: they have set themselves up for this replacement by being so... incompetent? I use that word with hesitation, because I'm sure there are a lot of smart and talented people working on video games these days. But something is clearly wrong, when their games are taking eight years to make, then at the end of eight years they realize that the whole game is complete crap and needs to be canceled. After that, why wouldn't your employer just replace you with a computer?
Going back to that frametime graph analysis, why in the world does it take fifty gazillion draw calls just to render a single frame? It's like the game developers have absolutely no clue what optimization even is! Or, there is some aspect preventing them from working on it-- it's unclear.
It's not that hard to make a video game-- I've done it before. By myself! And I suck at math, can't draw art, and so forth. The whole industry just needs to go back to the basics: make simpler games-- like Wolfenstein 3D or the original Sonic the Hedgehog-- and just write the "engines" from scratch to make them fast. Even someone like me could do that if I had the time to set aside for it, and trust me, these developers are a lot better at math than I am. Besides, those kinds of games are so much more iconic and timeless anyway!