The Exigent Duality
Killing Time Remastered - 12:17 CST, 12/06/24 (Sniper)
One of my all-time most memorable 3DO games-- Video Game Esoterica's favorite game of all time in fact-- is Studio 3DO's Metroidvania-FPS hybrid, "Killing Time". Along with "The Need for Speed", I think it has the best graphics on the system-- I mean, just take a look at this picture I snapped several years ago:



I finally got around to buying the Nightdive Studios remaster on PlayStation 5. This new version of the game runs at native 4K, 120 fps, with HDR, and has completely re-worked visuals. In fact, they even went frame-by-frame through the FMV and touched all of that up!

In preparation though, I fired up the RetroArch Opera core on the Steam Deck OLED, and played through the game's opening few areas, capturing some screenshots as I did so. Let's start with the intro FMV-- here is the original game's:





And here is the remastered version:





Original title and name entry screens:





New title and name entry screens:





The original's opening forest area:





One thing I wasn't expecting is that the game uses the PC port levels, which are totally different than the 3DO's. I'm not sure if that's good or bad, since I like the 3DO rendition's areas. But here is the closest apples-to-apples shot from an opening area of the remastered edition:





The mansion foyer, original version:





The mansion foyer, new version:





And finally, screenshots of some of the enemies, original game:





And some screenshots of enemies, remastered game:





The Bob Vieira soundtrack and all of the sound effects made it over to the remastered version, which is fantastic! There are also improvements to the minimap, the player can now jump and crouch, which is kind of weird, and there is gyro aiming to boot. It's a typical A+ job from Nightdive Studios, expect a full review in the coming weeks.