The Exigent Duality
Tomb Raider on 3DO - 05:38 CST, 11/06/21 (Sniper)
Everyone who knows me will attest that I am the world's single biggest 3DO fan, but even I've had to reset my expectation of what the hardware can do after watching this. What's next, a "Crash Bandicoot" port? I guess I shouldn't be surprised, as Bill Budge's "Blade Force" engine is as smooth as this. But more often 3DO games are quite slow: think "Killing Time" at the worst. Even something like "Road Rash" has stutters. "The Need for Speed" looks butter smooth, until you realize that the game is actually only running at thirteen FPS, and is cleverly designed around that framerate. "Lucienne's Quest" is in the teens, for sure. And so forth.

I also recall "ewhac" wondering why "Gex" has performance issues, but "Soccer Kid" doesn't. His theory was that the "Gex" developers were feeding in images which were causing the hardware to burn cycles "converting" them. Yes, the "Cell Engine" can take arbitrary color-depth and size images, but my understanding is that you can save it cycles by "pre-baking" your assets in a "Cell"-friendly" way.

Speaking of 3DO, I've been monitoring brand new units on eBay. They usually sell between 400 and 500 USD, which isn't bad. I haven't had a working one for well over a year now, and I miss playing on original hardware, even though the "Opera" RetroArch core is pretty solid, and I have my USB 3DO controller adapter. I also noticed that my copy of the aforementioned "Lucienne's Quest" is worth over 400 USD. If only I'd kept that long box. I remember like it was yesterday walking out of "Electronics Boutique" at the Mall of America with the shrink-wrapped box in hand. I had it reserved there, knowing my family was going to that mall on that day.

Finally and totally off topic, I wonder if I had Aaron Rodgers wrong? His opinion is incredibly sensible. It could be "broken clock", or maybe the guy really is pretty good on most things? Not clear.