The Exigent Duality
Compromised Too Much - 10:49 CST, 10/31/21 (Sniper)
Once per day I make a quick sweep through some game forums to make sure I'm not missing any major news. This morning I saw a couple of interesting comments on this thread. Favorite game of the "generation" so far? Bold emphasis is mine.

"Metroid [Dread].. it's not even close.

Metroid gives me that feeling I constantly look for that I rarely get these days. That feeling that I spend too much money on all the newest games searching for."


Someone replied:

"I agree 100% with what you are talking about. This is a full on modern game that came right out of the 90's. The occasional proof that it's not just you getting old, it's that games compromised too much along the way.

If Nintendo could put out a game like this in all of their main franchises, it would be like the SNES days all over again."


When I review a game, I try to be as objective as possible, largely attempting to leave my personal taste out of my analysis. However, I've often thought that I need to add a new field to the 'Wharf-- something like "subjective factor". You would see a clear separation between games from the 80s and 90s, and titles post-2000 or so.

Metroid Dread would be a rare modern game which would "show up" on that alternative scale. I gave it a solid review as-is, but the whole time I was playing it I was getting the same "this is somewhat of a masterpiece" vibe that I get when playing games from the 80s and 90s-- in other words, exactly the sentiment expressed in the forum comments above.

It also evoked for me "it's not me, it's the world". I think more people are starting to wake up to that reality.