- Shovel Knight Pocket Dungeon (gameplay)
- TMNT: Shredder's Revenge (gameplay)
- Blazing Strike (gameplay)
- Metal Slug Tactics (gameplay)
The graphical style is obvious, but also pay close attention to the audio, plus the gameplay-centric (virtually exclusive) design: Hi-Bit isn't just an art style-- it's a philosophy, a specific mentality and way to make video games. It's putting what the medium does distinctively on the highest pedestal, and maximizing that potential, without watering things down on counter-productive detours.
All four of these games are going to be on the Switch. Something as outdated as that is already at "hardware of forever" levels, as there is no realistic cap on 2d performance, or barely any theoretical cap at that, as even filling the 720p screen entirely with one pixel sprites wouldn't drop below 60 fps, with well-optimized code.