The Exigent Duality
New Wireframe Issue - 09:44 CST, 8/06/21 (Sniper)
I saw a few interesting nuggets in this month's Wireframe issue. First, the kids and I got our Evercade a few days ago-- it was the prize we won in the Fuze competition-- and while I recognized the white and red scheme as being obviously Famicom-inspired, the influence for the size and shape of the cartridges confused me, especially the distinctive flat labeled sides. Well, take a look at page 85 and the picture on the left-hand margin, then compare.

Second, working backwards for some reason, page 80 sees the two grand prize Fuze competition winners featured. It's not clear to me how they "imported" assets into Fuze, externally. Third, on page 34, Kim Justice has a thought-provoking editorial about contemporary sports games. I would make sports games not just simpler, but use sprite rotation interpolation for the art style, like what is mentioned in this video about the trees in "Flight Simulator", or like what I wrote about way back in 2012.