The Exigent Duality
Polygons Don't Lie - 07:24 CST, 1/03/21 (Sniper)
I've always been confused as to why the two dimensional "The Legend of Zelda" games are drawn in such a bizarrely incorrect perspective, something I even mentioned in this review-- or more specifically, why I've never heard anyone else make this observation.

Well, I just heard Linneman say that in a three dimensional overhead "Zelda" project, you can "break" the game so you can move the camera around freely-- and here all of the game's models are leaning way back, to fabricate the physically impossible perspective of the two dimension games.