The Exigent Duality
Minecraft Dungeons Equipment - 15:07 CST, 6/27/20 (Sniper)
Been playing a lot of "Minecraft Dungeons" lately-- you can read my review here. I just finished my second playthrough, and I think I've settled on what the best sets of equipment are.

For a melee weapon, you want something which leeches life, and which ideally has other effects such as exploding and critical hit. For a ranged weapon, the exploding crossbows are absurd: as you can see below, I even got one with multi-shot and chained reaction-- it looks like a carpet bombing run, as one shot can clear out an entire room.

For armor, I can't emphasize "snowball" enough, even if it means you're using armor with a somewhat lower hit point rating. With snowball going every second, I can stand against ten or even fifteen enemies, simply holding the attack button without even repositioning: the front enemies get paralyzed, log-jamming the rest behind them-- and if I do take a hit or two, the life leeching can take me from an almost empty life bar, to a full one in the blink of an eye as the log-jammed enemies start falling.

Finally, the armor shown below also has "deflect": I can be surrounded by archers and barely take a hit, further reducing my need to reposition. With the below setup altogether, it almost puts the game into "easy" mode, letting me play multiple notches higher than my character would normally allow.









I should also add that this game is very refreshing, in that other than twenty seconds of voice acting before entering a level, it's one hundred percent gameplay-- even compared to other titles in its own genre! I really hope Microsoft's first-party stuff in the "Series X" era focuses on this type of game in general.