The Exigent Duality
Bored - 14:58 CST, 2/24/20 (Sniper)
I finished "Skatey-Cat" over the weekend for the upcoming "Fuze Player"; check out some of its new content here. I'm curious to see how many actual submissions they will get beyond mine: it seems like everyone on the forum is constantly starting new projects, getting five percent in, then starting something else; I'm the only one who has actually completed an end-to-end product of any complexity so far as I've seen.

My next Fuze project will be a pseudo-3d maze game, similar to Ed Logg's "Xybots". I already have the code to handle parsing the internal level structure, and also the code to draw to the appropriate parts of the buffer. The trickiest part will be animating the transitions, plus actually drawing perspective-correct tile sprites, given my crappy artistic skills.

I've been in an even bigger funk than usual with relations to the hobby-- I really need to find something else to do with my time. I can picture with my mind's eye what it would be like to have a modern-day equivalent of the "Atari Lynx": it would be expensive, run hot and have lousy battery life, but would basically have photo-realistic "Road Rash 3DO"-style graphics but with 2020 technology behind it, and ray traced lighting. Why can't companies do something crazy, off-the-wall ambitious like that anymore? It would really put the fun back into the hobby.

Instead and out of boredom, I've been playing "Monster Hunter Generations Ultimate" on Nintendo's crappy underpowered Switch-- a game which even recycles assets from the original 2004 PlayStation 2 title... I haven't even been enjoying old games, because I want something new and novel, not just re-experiencing what used to be new and novel. In any event, it's tough to change gears and do something totally new, when I've been playing video games as my number one hobby consecutively since 1984 or so.