The Exigent Duality
Game Jam Done - 14:30 CST, 1/26/20 (Sniper)
Here are the final results of the first-ever Fuze "game jam" I mentioned a few posts ago! The first game on the list is mine. For some reason my BitChute video is still "processing", so here is my entry on Twitter instead, where I have a throw-away "upload junk from my Switch" account. "MikeDX" from the forum also did a live feed, which you can see here.

The most impressive entry was the texture-mapped cube game; the cubes were just created using a built-in Fuze Basic command, but it was seriously hardcore math to get the textures drawn in a perspective-correct manner. That fellow has a major "pure math" background from the looks of it.

I think mine was an easy second place from a purely technical standpoint-- it's the first time I've ever seen someone do pseudo-3d on Fuze, so I was really breaking new ground there; that engine could easily be made to render 3d dungeons ala "Xybots", or something even better.

Unfortunately, I don't think the streamer had the technical chops to really comprehend what was good or bad from an engine perspective-- even in the case of the cube game, he liked it because it had catchy music, which was just a canned song from the built-in Fuze assets, and took one line of code to put in! Likewise with mine, I think he completely missed the point, and didn't appreciate what it was doing "under the hood".

Anyway, he seems like a really nice guy, and he's even published some of his own games in Fuze-- so perhaps he was just "dumbing things down" a bit for stream purposes. And all-in-all I had fun working on it, even if it did get a little hairy towards the end, trying to meet the deadline!