The Exigent Duality
Massive - 16:45 CST, 9/12/19 (Sniper)
I've been jumping between "Fire Emblem: Three Houses" on Switch, and "Metro: Exodus" on Windows, and I'm not sure that the gap between the top-level of handhelds and the top-level of all platforms has ever been wider.

On my PC, I'm getting 1440p at a locked 60 fps, with HDR, DLSS, and hardware ray-traced lighting. Truthfully, I could probably push on to 1800p or even more, and still keep 60 fps. On Switch, I'm getting a 720p, fourteen year-old Xbox 360-era game chugging away at 20 fps much of the time. Going back-to-back between them is jarring.

Whereas, compare the Turbo Express to the Sega Genesis: hardly a gap at all. Heck, even the Game Gear wasn't too far behind the Genesis when you really boiled it down. Or take the PSP, which was very nearly on-par with the then-current PlayStation 2 and Xbox.

The only other chasm I could point to this wide would be the very brief window where the NeoGeo Pocket Color was going head-to-head with the Dreamcast-- that was obviously enormous. But then the 32-bit Game Boy Advance and N-Gage quickly followed up, then almost immediately superseded by the aforementioned PSP.

Whereas today, I don't really see anything on the handheld horizon even approximating today's top-end, much less whatever the top end will become in the next couple of years. I suppose we'll have to see what the "Switch Pro" is-- but my guess is it won't even be PlayStation 4 Pro territory, much less PlayStation 5.