The Exigent Duality
Make Video Games Great Again - 19:39 CST, 1/22/19 (Sniper)
No one really wants now-so-called "retro" games: those are cargo cultist effects, fruitlessly chasing the feelings that one had when playing those games originally. What made those games and the hardware which ran them so special was that they took risks, and used technology in ways previously unimaginable. Why not do that again?

  • Make a new RISC-style system with totally custom silicon, which has a nearly exclusive focus on procedural texture generation, and ray-traced lighting.

  • The imagery will be rendered not on a monitor or television, but using table top "holograms", possibly via augmented reality glasses.

  • Two-to-four players can sit at the table, playing games against each other, like those screen-built-into-the-face tables Nolan Bushnell used to have. Except in this case, each player sees the game world erect-- like a hologram-- from their own perspective. Players could even physically move around the table, to see from various angles.

  • Game audio will be generated exclusively with a modern-day FM chip, to give the games more character-- like the Sega Genesis', but with much greater sophistication and richness of sound. One channel of PCM will be allowed for sound effects or digitized voices.

  • Make the hardware so radically different and custom-- brand new instruction set-- as to deliberately make use of existing engines and middleware impossible; encourage bare-to-metal programming, even assembler. This will keep out the cargo cultist hipsters, and bring in the autists.

  • Have strict licensing controls, emphasize quality of games over quantity: only games which purely use procedural textures, ray tracing, and FM synth audio are allowed. This will give the system its own flavor, different from everything else.

  • The system will have zero networking capabilities whatsoever: there will basically be no "operating system" to patch anyway. Developers will physically ship games, with mandated standardized durable (like Genesis games) packaging, and paper manuals. Games must work as shipped.

A system like this would make video games interesting again, because it would deliver experiences literally not even possible from other platforms, including personal computers; it would be its own, crazy-ass thing, via which people would invent whole new feelings and emotions.