The Exigent Duality
Amiga CD32 and the 3DO - 06:50 CST, 7/28/16 (Sniper)
How did I not know about this Amiga CD32 port of Super Turbo until yesterday? The framerate makes it unplayable-- sounds like it has a development horror back story, sort of like 3DO Doom-- but aside from what appears to be fewer colors, it looks pretty close to that version.

It's also kind of surreal to hear an alternate CD remixed SF2 soundtrack. The 3DO one went on to be the standard that was used in later collections and ports, but this one sounds pretty good too. I wonder if it's the same as the DOS CD version? I had that port as a kid (alongside the 3DO one), but I remember not being too impressed with it for some reason that I can't recall (could have been the lack of a good PC controller to use? Super Turbo isn't exactly Gravis Gamepad friendly).

Speaking of the 3DO... I've been playing nothing but 16-bit stuff for the past year or so, with the PC Engine, Super Nintendo, and Genesis all hooked up to my bed room CRT. Well, I recently got my FZ-1 back in perfect working order, and having not played it much over that time... holy buckets! I cycled through several games, and my fresh eyes were practically popping out of their sockets with every one. What a powerhouse of a platform! I've also ordered what I need to re-cap my Goldstar's power board, which will hopefully resuscitate that one too (I replaced the laser lense, but get the same behavior).

One way of looking at the 3DO is that it was, in fact, the CD Amiga that enthusiasts wanted; it was Dave Needle-designed, ran what was essentially a beefed-up Amiga OS (compliments of RJ Mical), and it got tons of enhanced Amiga ports such as Syndicate, Cannon Fodder, Theme Park, and Soccer Kid, as well as cool adaptations of popular Amiga games, like Return Fire (which was basically a polygonal "Fire Power"). Despite not using a 68000-variant CPU, it was like an Amiga by a different name.