The Exigent Duality
Genocide - 13:35 CDT, 9/21/16 (Sniper)
I'm sympathetic with the so-called "Alt Right"-- it's little too collectivistic for my taste, but at the same time they bring up some valid arguments; namely, that all of the "cultural Marxist" bullshit, propogated by State actors and other illigitimate "leaders" and "policy makers" in America, is essentially a form of systemic cultural genocide against Christian whites. The same thing is going on in Europe. They aren't physically killing whites, but death is only one way of disenfranchising people.

As it turns out, I'm not the only sympathizer: take a look at these numbers! Incidentally, how are things going for Merkel and Hitlery in the polls these days?

And that's exactly the point: it's up the globalists to hurry up and shuttle as many illegal immigrants and "refugees"-- terrorists or otherwise-- into classically white countries, such as America and Germany, as possible! That's how they will win: outnumber whites via illicit increases in their voter blocs, by any means possible (how about "accidentally" making people citizens? it's not like that's ever happened!).
Perfected - 14:17 CDT, 9/16/16 (Sniper)
I told myself that I wasn't going to do it-- but I did it anyway; I bought Pro Evo 2017. Got it from Kinguin for less than 30 USD. And boy is it fabulous.

I played a couple of matches over lunch, and not only did they fix the goal keepers, but the referee awarded a couple of simple fouls, once even when two players were going up in the air! Both flaws from last year's game: fixed.

The other few noticeable changes: the animation is way more fluid this year; replays after goals zip along; they added another cool layer of tactical options, which can be activated via the dpad by holding left trigger-- and yes, they can be set per pre-set tactic; ball physics are vastly improved, the ball moves more naturally than ever, and feels more weighted; and the menus have been re-worked, making them feel more consistent (overview philosophy, then drill-down into details, across the board-- even at half time).

The PC version is still on the Xbox 360 Direct3D renderer, but I see that someone has a SweetFX mod available already; with a couple of very simple mods, my PC installation of PES 2016 looked better than the PS4 port, and I expect the same result for this year's iteration of the series. I'm going to try this 2017 SweetFX patch later today.

Now if someone would just release an American Football Pro Evo-equivalent! I need my gridiron fix, but I don't have a console, and I don't want to support EA. It wouldn't even need to have NFL teams or the NFL's related licenses-- just make it moddable. And give it an older engine to save budget, who cares-- people can just "fix" it with SweetFX and other tools, just like they have been doing with the PC Pro Evo releases.
Surprise - 18:38 CDT, 9/13/16 (Sniper)
I laughed when I heard about Hitlery's "body double"-- silly conspiracy theorists. Then I went and found an article that had pictures, and... holy crap, it really was a body double! There was no way the person who emerged later on in the day was Hitlery; it was very obviously someone else.

So then, this marks the final moment when, for me, today's America has crossed over into Stalinist Soviet "editing people out of pictures" territory.

The fortunate part for Hitlery though is that she's already a member of the undead; I'm sure there are lots of ways to keep reanimating such a ghoul as needed.
Real-life corporate speak example - 12:38 CDT, 9/12/16 (Sniper)
"This initiative will bring both sides of the house into a standardized, enterprise logging solution-- part of a scalable, long-term play."
Uh, tools are good, not bad - 19:01 CDT, 9/11/16 (Sniper)
Perhaps the first good article I've read on this site. Incidentally, jives with Hazlett's timeless "Economics in One Lesson."
Off field issues already haunting us - 11:37 CDT, 9/11/16 (Sniper)
Nice to see Keita come on with an iceberg-sized chip on his shoulder, and thus ignore a pass to a wide-open Immobile for a tap-in go-ahead goal in the 88th minute-- instead, opting to wildly blast over the bar.

Mark down two points dropped already this season due to Lotito's incompetence-- this time in his inability to handle the Keita situation.
I can't even tell the difference - 11:29 CDT, 9/11/16 (Sniper)
"There are no diminishing returns in video game graphics! Go to hell for even suggesting such a thing."

I'm surprised the triple-A video game console market hasn't crashed yet; I've been into technology and video games for thirty years, and I doubt even I could tell the difference between those two scenarios while in motion.

Not to mention, I'd rather watch paint dry then "play"-- and I use that word very loosely-- a cinematic "game" like that one. Total waste of time.
Ugh - 07:48 CDT, 9/10/16 (Sniper)
My dad steered me towards this show, and I barely made it through the first episode.

Why does modern television need to be so pointlessly vulgar? Non-stop cussing, an obligatory sex scene, constant and overt aggression between characters, and so on. Are they trying to appeal to twelve year-olds, or grown adults? I grew out of this stuff during puberty; as an adult, it's just obnoxious.

My daughter watched through hours of Twilight Zone and 1970's Columbo episodes with me, and we had a great time. I feel like I can't even have her in the room with this show on.

Beyond that, the characters are absurdly cliche. I think that was deliberate; that way, instead of having meaty dialogue to actually develop nuanced characters, they could fill the time in with more cussing and sex scenes. Oh, but the show does utilize Dolby Vision! Nothing like a little form to cover for the lack of substance.
PC - 15:05 CDT, 9/09/16 (Sniper)
This is an astonishingly good article. I went through a similar set of logic when I opted for a GTX 1070, instead of an Xbone S.

One thing the author actually missed is that misconception that PCs can't be used for "comfy couch" gaming. Several months ago, I bought a fully 10-bit 4K HDR-10/Dolby Vision television; I plugged it into my video card via HDMI, and had a perfect picture in seconds-- under Arch Linux! Needless to say, it also worked "out of the box" under Windows, in the same way. Then I plugged an old 360 USB controller into one of my front-header USB ports, and boom, I had something faster than an Xbone Scorpio, over a year in advance.

My singular reservation is that EA hasn't brought Madden back to PC yet... I miss my gridiron fix. It's strange, since they annually release FIFA on said platform!
Sequel regression - 18:16 CDT, 9/08/16 (Sniper)
People who think Sonic 2 is better than its predecessor either know nothing about game design, or haven't played the two back-to-back recently-- a feat I just performed yesterday.

On the one hand, Sonic 2 is a wonderful platformer with lots of redeeming characteristics: it has the best art work in the series; it has the best music of the Genesis entries; and many iconic series staples, such as Tales and his biplane, and a Robotnik airship, were adroitly introduced therein.

On the other hand and from a pure design perspective, Sonic 2 has a number of issues-- problems which either did not manifest in the original, or which were actually strengths of the first title, marking a notable regression in the use of sound design principles. Here are just a few, off the top of my head:

  1. Pacing: Sonic 2's initial levels-- with their plethora of lamp posts, ready availability of rings, and open layouts-- actively encourage the player to collect as many Chaos Emeralds as possible. The outcome is that the first part of each playthrough is plodding. I've had people passionately defend the game by humorously suggesting that I ignore the lamppost stars-- which is not an argument in defense of the game's design, but rather a way of working around the poor design-- a way which is also inadvertently admissive of this shortcoming in the game's construction.

    Once Super Sonic is available, the game has the opposite issue, in that the levels can be veritably flown through-- during which the boss fights become hilariously trivial, and it becomes dreadfully apparent that the stages were not designed with Super Sonic's speed or increased jumping height in mind. Notably, this was somewhat remedied in Sonic 3, where opting in to Super Sonic was optional for the player, since it required consecutive button presses, versus a mere single jump.

  2. Lack of Tempo: In the very best platformers, there is a sort of "rhythm" to the gameplay. Watching a skillful player swing his way almost melodically through the first title's "Green Hill Zone"-- or almost any of the rest of that game-- is a text book case.

    In Sonic 2 however, the designers went away from the methodical and water-tight stage designs, opting instead for sprawling, multi-pathed levels. Like a chess player attending to several matches at once, their attention was clearly divided, and the game did not receive the level of attention to object placement than the first title most definitely did.

    From this same vantage point, many of the enemies are poorly designed in that they seem implemented with the express purpose of disrupting the game's flow. This can been seen as early as the game's very first stage, which features monkeys that, if leaped at immediately, cause the player to get hit by a coconut. Instead, the player has to stand beneath them, come to a nearly full-stop, and hit them from underneath.

  3. Cheap Shots: One of the core "game design 101" principles is to expose threats to the player in a way that the player can reasonably react. In Sonic 2, this principle is violated frequently, especially in the later stages of the game. I took down a note of one part in the "Metropolis" zone where it is quite literally impossible to ascend a yellow-arrow spring shaft without getting blindly hit by a mantis at the top. And if that happens, the mantis walks to the edge, totally paralyzing the player's progress through the stage!

    That's not to mention the infuriatingly designed and placed crab baddies in that same set of stages. Or the "unavoidably hit out of the blue" seahorse enemies contained within "Oil Ocean Zone", which happens to be-- in part due to these very seahorse baddies-- the worst zone to appear in any of the four Genesis titles.

My operating theory-- and unlike the above, I can't "prove" this, but I'll introduce the notion anyway-- on why Sonic 2 is often held up as the best title in the series is because a significant chunk of the Genesis' lifetime sales occurred after the price drop which also saw Sonic 2 become the pack-in title.

Ten year-olds-- ill-versed in game design principles-- who excitedly had this very fun (albeit somewhat flawed, as discussed above) graphical tour-de-force to show off to their friends, as the very first game for their sparkling new system... of course they will reflect on it with immense and understandable fondness!

Perhaps they then went back and played the first game, after the fact, and being only able to judge on the most superficial of characteristics, were struck by the game's somewhat muted-by-comparison aesthetic, and the lack of the "spin dash" move (although there isn't a single moment in the first game where it's of particular use anyway)... and that, thus, is from where the ill-conceived notions were first given life, and were never thereafter dispelled (except perhaps by this very blog post).

As for me, I had a sizable Genesis library before "Sonic the Hedgehog" was even part of this universe. And so, I bought the first title... and the second game... and the third entry... and "Knuckles"... each on their respective "day one" release dates. So, I don't hold any particular nostalgic favoritism for any one of them at the expense of the others-- I played, memorized, and loved them all, as they came out.

And I continued to play and love them continuously from that bygone era, all the way up to the present, objectively applying my ever-increasing game design insight to their designs-- leading to blog posts such as this.
Booyah - 20:44 CDT, 9/07/16 (Sniper)
Feels good to be right. Neogag hive mind minus one.
No Hitler mustache, but close - 07:29 CDT, 9/07/16 (Sniper)
Me and my household dealing with an "FHA inspection" yesterday. Nothing like having a bureaucrat walking around my house flipping light switches and appliances on and off.

He told me that I had to repaint an eave that's right over the power lines. I told him the paint doesn't even have lead in it, so why does it matter that it's (barely) chipping? He told me "rules are rules."

The other silly one was that he deemed my non-functional garage door opener a "safety hazard", even though it's unplugged, and doesn't even move anything when it is plugged in. Only a government bureaucrat would find an unplugged garage door opener threatening.

But this is all the price we pay... for... freedom?
Predictable - 08:54 CDT, 9/06/16 (Sniper)
It's funny how you can just tick down the "government will give you the most free shit if I get elected" identity politics list to figure out who supports Hitlery.

Unmarried "government is my bread winner" women? Hitlery camp. Millenials who want free health care and socialism? Hitlery camp. Welfare Hispanics and Blacks? Hiterly camp. College grads with mountain-loads of student loan debt? Hitlery camp. Everyone else who is voting for one of the two main parties is in the Trump camp.

Or, you could just summarize the above with: net tax payers are voting for Trump. Net tax receivers are voting for Hitlery.
In the minority - 13:37 CDT, 9/05/16 (Sniper)
It's funny reading this, because I am two pounds away from the healthy BMI range; I am currently 25.25, and the healthy range starts at 24.9. For the record, I started the weight loss not even a year ago at 240 lbs, and currently weigh 171 lbs. I haven't weighed this little since I was 16; I turn 35 next month.

All of this means I'll be one of the only 30% of Americans that aren't considered either overweight or obese.
I don't think so - 16:38 CDT, 9/04/16 (Sniper)
I'm sceptical of the claim here, in that I don't think American-made variations of items would magically appear in a protectionist world.

The reason American companies don't make certain things is because the return-on-investment isn't favorable due to all of the laws and taxes. Adding importation barriers wouldn't change that fact.

This was proven in Brazil when the government implemented protectionist tariffs; Brazilian companies didn't suddenly spring up and make PlayStation 4-equivalents-- rather, Brazilians were stuck playing thirty year-old video game platforms.

To put it another way, the alternative wouldn't become "simply buy a slightly more expensive, home-built good"-- it would be "don't have that kind of item on the market at all."
Blowing smoke and I knew it - 13:24 CDT, 9/03/16 (Sniper)
I thought all along that Spielman's "won't give up a lot", "Shaun Hill is our starter" talk was a load of nonsense. My reasoning can be summed up in a single sentence: you have to strike while the iron is hot.

The Vikings currently have a convergence of a not-for-long-yet-still-capable Adrian Peterson, lots of quality and depth-that-might-not-be-next-year on defense, and a genuine team mentality that this could be the year of a Super Bowl run. With Hill and Stave at quarterback, the highest reasonable aspiration would be the squeak into the playoffs-- which means the team would miss its window of opportunity.

To compound the matter, there is the possibility that Bridgewater could not be ready for 2017, or perhaps may never play the sport again. Why wait until next season to exchange a first round pick for a quarterback via the draft, when you could just do it now via a trade? Then the team can still try for the Superbowl this season, plus have a starting-caliber player for next year in the event that Bridgewater can't play.

Additionally, Spielman and Zimmer are always going on about "having competition for every spot." Oh, except quarterback apparently. But now, even if Bridgewater is fit, he'll have to keep on his toes just like everyone else on the team, which seems consistent with the way they handle all of the other positions on the team.
Diversity-- what does it actually mean? - 09:14 CDT, 9/02/16 (Sniper)
Strike up a couple of new success stories for central planning! What a great paradigm.

Also, I asked my wife this morning why we should have "diversity". At first she shrugged and said she had no idea. After a moment, she added, "maybe it's to get 'desensitized' to contrary opinions, since you need to learn to get along with people who have alternate views?"

"Ok", I thought, "that sounds superficially plausible. How can I test that hypothesis?" I followed up with the question, "if there was a school of all black people, do you think the diversity crowd would set up quotas to get more white people into the school, in order to condition the black people to alternate viewpoints?" My wife answered, "Hmmm... no, I don't think so."

Neither did I. In fact, I think they would call such a quota "racist". Additionally, it's people from the "diversity" crowd that want to set up "safe spaces" in universities, to shelter people from alternate view points. And from an anecdotal perspective, I remember almost getting beat up at a class years ago by black people and a handful of aggressive white women for making the case that perhaps George Zimmerman was not a racist, and that he'd done nothing wrong-- the crowd didn't seem too interested in hearing that alternative opinion.

Beyond all of that, from my study of history, it seems like people are the happiest, and cultures the most vibrant and prosperous, when there is little diversity. I can't find any evidence in history of a time where people with different values lived in any particular kind of harmony. Heck, even in my high school cafeteria, the Asian kids sat together, the girls sat separate from the guys, and so on-- people are hard-wired to prefer being around others who are like them.

From all of this, the only logical conclusion I can draw then is that when people say "diversity", they are actually referring to "cultural Marxism". In other words, they are not interested in "diverse" view points-- they are solely interested in the viewpoints of so-called "oppressed groups."

If this is true, then it logically follows that "diversity" is as big of a load of bull shit as "cultural Marxism" is, since the two are in fact synonymous.
ReCore and Juventus - 15:51 CDT, 8/27/16 (Sniper)
ReCore sounds like it might be a fun game, but I'm worried about the music; the trailer I saw had possibly the most pretentious song I've ever heard, and the game's soundtrack is done by some guy that does Hollywood movies. I might just skip this game for that reason alone.

Also, Juventus is the only team against which a 1-0 loss feels like a win.
Chemistry - 08:59 CDT, 8/27/16 (Sniper)
Columbo: "Whew," lifting the victim's wrist, "this is one heck of a watch. Probably cost him two hundred bucks!"
Nearby Sergeant: "Yeah, that's a real beauty!"
Columbo: "But look at that-- the date's wrong! It says May first. My watch only cost thirty dollars, and it has the correct date! Just shows that money doesn't buy quality."
Sergeant: "Uh sir, it really is May first."
Columbo: "Well, what do you expect for thirty bucks."

I think Peter Falk basically adlibbed that entire sequence; the script called for a remark about the date being "wrong" and for the sergeant to correct him on that point, but beyond that I think Falk took liberties. My evidence? First, he apparently adlibbed a lot, to make the interviewees' expressions of surprise and irritation more authentic. Second, the actor who played the sergeant in the above episode-- a mundane, serious character-- let out an out-of-character laugh at that last line that looked and sounded 100% authentic; I think the joke caught him off guard, and he legitimately thought it was funny.
Form over substance - 07:34 CDT, 8/27/16 (Sniper)
Speaking of my previous post, my son is watching a "long play" of Super Mario Kart, and it's amazing to me how much better designed it is than the modern games in the series-- because it's purely functional!

The Mode 7 tracks are colorful and pleasing to look at, but not any more complex than they need to be. There are eight-- and only eight-- characters from which to choose; it's enough to have variety, while any more would cause the characters to not feel differentiated enough in how they drive.

The map on the bottom has giant (relative to the map) representations of the characters, so it's easy to see the ordering of the characters out of the peripheral vision. There is a perfect-volume, easily identifiable "skid" sound effect when someone gets hit or runs over a banana peel. Racing is prioritized over combat, so you don't get the totally maddening "chain hit" effect of the modern games. The game also shows you your race time, unlike Mario Kart 8-- novel idea! Unlike the contemporary games, there is a full-fledged combat mode, with its own custom-designed arenas. This mode has such depth and fun factor that it could be a whole game in and of itself.

People talk about the diminishing returns of video game graphics, and while that sentiment is totally accurate, the thing that bothers me is the diminishing returns in video game design.

The Super Nintendo had a 3.58 MHz CPU-- and that's when it was run in maximum power mode!-- along with 128 K of RAM and a primitive DSP for audio. A modern computer has a 4 GHz, many-core processor, 16 gig of RAM, can do Dolby 7.1 audio over HDMI, and a utilizes a many-teraflop GPU. Yet not only has the quality of game design not kept pace with the increasing technology available to developers. but it's actually gone backwards!
I lost - 06:33 CDT, 8/27/16 (Sniper)
Sometimes I think I'm the only one who prefers resistance-based touch screens to the capacitive kind.

Every iPhone or iPad, or Android equivalent, that I've ever used has about a 50% input failure rate, where it either completely botches my input or partially does so, to the point where I get erratic behavior. And it's not just me either; the number of times I see people wrestling with their phone while I'm watching over their shoulder borders on hilarious. They don't complain though because they don't have the self-awareness to even recognize that it's a problem.

With a resistance screen that only accepts input from a stylus-- versus any part of my hand or finger that might inadvertently make contact or even get close to the display-- I've seen a 0% input failure rate. From an input perspective, I'd take an old, firm, hard plastic Palm Pilot display, or the Wii U gamepad, over any contemporary slatephone or tablet display, any day of the week.

I've tried to compromise with capacitive styluses, and while they help, I still find the screens and devices to be unacceptably finicky, especially considering that the displays often run right up to the edges of the casing, making it so easy to inadvertently trigger input.

The rise of capacitive screens is one area where I think the tech industry has gone completely off into the weeds. It's a perfect example of the victory of form over substance, of appearance over function, of marketers over engineers.
Nonsense - 06:01 CDT, 8/27/16 (Sniper)
Forget "millenials"-- whenever someone brings up economics, I routinely and first ask them to define the terms "socialism" and "free market"; if they can't correctly define the terms, then their opinion is irrelevant.

I've gotten the funniest, most round-about explanations from people of all ages, in lieu of what would be a simple, one or two sentence "clear as the blue sky" response from someone who knew what the hell it was they were even complaining about.
To the vast wastes with you - 16:33 CDT, 8/26/16 (Sniper)
I walk up to the local paint shop and ask for another paint brush. "Oh, your wife was just in here yesterday, let me get you the same kind again." We exchange some friendly small talk, and I walk home past dozens of people heading in and out of the neighborhood bakery, departing the fitness club, waving to friends, chit chatting near park benches, with the gentle sun filtering through the lush green canopy.

I stroll past the fire station, and exchange cordial greetings with one of the fire men that I'd met during the recent fire station open house. I even wave and return smiles with two local police women, out of mutual recognition.

I saunter home, contented and peaceful, and encounter two neighbor kids who have been walking my dogs. We chat for a few minutes about their imminent return to school. From there I head to another neighbor's garage sale to see if they have any video games. I see groups of neighbors out walking dogs together, laughing. I see another set of neighbors talking to each other from their respective yards, across the street.

The entire experience of my straightforward walk was filled with a sense of community and comraderie; people who know and look out for each other. I was filled with a warm glow upon that reflection.

Until I encountered the house with the United Nations flag in the yard. I was half surprised to not see a Federal Reserve bumper sticker on their car and a George Soros lawn sign. Two words unconsciously formed on my lips, and were carried away silently by the mellow late-summer breeze: "Fuck you."

If there is one, single group of people I wish I could snap my fingers at and whisk away to Mars, it would be globalists.
A grapple from the shadows - 16:02 CDT, 8/23/16 (Sniper)
"They were now in the passenger compartment and Zaphod's heart stopped still again for a moment.

In every seat sat a passenger, strapped into his or her seat. The passengers' hair was long and unkempt, their fingernails were long, the men wore beards. All of them were quite clearly alive - but sleeping.

Zaphod had the creeping horrors.

He walked slowly down the aisle as in a dream. By the time he was half-way down the aisle, the stewardess had reached the other end. She turned and spoke.

'Good afternoon ladies and gentlemen,' she said sweetly, 'Thank you for bearing with us during this slight delay. We will be taking off as soon as we possibly can. If you would like to wake up now I will serve you coffee and biscuits.'

There was a slight hum. At that moment, all the passengers awoke.

They awoke screaming and clawing at their straps and life support systems that held them tightly in their seats. They screamed and bawled and hollered till Zaphod thought his ears would shatter.

They struggled and writhed as the stewardess patiently moved up the aisle placing a small cup of coffee and a packet of biscuits in front of each one of them.


'Passengers are to be kept temporarily in suspended animation, for their comfort and convenience. Coffee and biscuits are being served every year, after which passengers are returned to suspended animation for their continued comfort and convenience. Departure will take place when the flight stores are complete. We apologize for the delay (Source).'"

About two weeks ago, I was sitting in a conference room at work attending a meeting. Suddenly, I "woke up."

For the first time in nearly a decade, I "realized" where I was. It was like being legally blind for ten years, then suddenly handed a pair of glasses which granted me 20/20 vision. I could see, and feel again! But what I saw and felt filled me with utter dread.

I was like a passenger in the above Douglas Adams excerpt-- total panic and horror seized me. But before I could scream or react... *whoosh*, back into the haze I descended. Like being returned into suspended animation after only a moment's consciousness-- returned, for my "comfort and convenience", and by my own mind.

Then, for the past six days, I have had a sudden relapse of my chronic insomnia. I've been living off of four or five hours of sleep per night. And I am miserable with the cumulative toll it's starting to take.

I don't know whether to be encouraged, or discouraged by these unforeseen events. On the one hand, could I be close to a break through, whereupon I'll actually be a real human being, and not some sort of husk-like zombie? After all, what prompted the insane, revelatory awakening, however ephemeral?

On the other hand, what I saw in the fleeting instance of my surprising and terse emergence was so ghastly, I don't know how I will ever overcome it-- in part, because its form was shaky and imprecise, so much so that I could not absolutely identify it!

All I could discern was that it was enough to make me quake and lapse immediately back into despondency, whereafter the unmasking of this phantom is so disappointingly beyond my reach.
Gee, do you think? - 15:14 CDT, 8/23/16 (Sniper)
I caught on to the illigitimacy of "the system" at around age 30, when I started studying social contract theory in a feeble attempt to validate my Statist world view-- instead, I learned that (and struggled with at first) the whole notion and its incredible assumptions were ludicrously nonsensical.

It never ceases to be incredible to me when I talk to people in their 50s or 60s who still haven't figured it out! Talk about living in the matrix.

Remember: the tax cattle were allowed to vote in the Soviet Union. It doesn't matter whether you have a Fascist dictatorship, Communism, or a "Republic"-- the tax cattle / tax farmer relationship is the core civilization driver. And it is illegitimate and immoral, on the grounds that it fundamentally violates the cattle's-- sovereign individuals'-- intrinsic natural rights.
Pro Evo - 07:25 CDT, 8/21/16 (Sniper)
Holy smokes... coolest video game ad I've ever seen.

And not the point of the ad, but... wow was the PSX good at 3d. Really impressive compared to, let's say, FIFA on the 3DO.
Book - 20:14 CDT, 8/20/16 (Sniper)
I should buy copies of this book and hand them to kids walking out of the local public school.
MLS - 07:05 CDT, 8/20/16 (Sniper)
Don Garber: " everyone worked together-- the public sector, private businesses, and all of you..." That is literally the definition of Fascism.

That aside, it will be kind of surreal not having to manually create Thunder / NSC Minnesota / Stars / United in Pro Evo; all I need to do is wait for the annual and inevitable, professional-quality MLS mod, and viola!

Also, people from outside of Minnesota don't understand how much sense the "United" monikor makes; the two cities, plus the crazy rollercoaster-- which I personally lived-- of all of the various club iterations and the drama-- an attempt to unify all of those fan bases.

And on that note, this article was written just for me. I started with Thunder season tickets in 2007, and I've adamantly followed basically every match the various clubs have played ever since.

About the "jarring transition" the author mentions for long-time supporters: I remember one rainy Open Cup match where Ellyn and I were two of about thirty fans in the entire stadium, waiting for Melvin Tarley or Ricardo Sanchez to knick a goal for the team. One of the rain coat-donning front office people must have felt bad, and walked around and handed free seat cushions to all three dozen of us.

Now, MLS is another story: I very, very closely followed the league from maybe 2002 to 2009, and have watched maybe two matches since (ditto for the English Premier League, incidentally). I need to get caught up.
Easy to fix - 06:33 CDT, 8/20/16 (Sniper)
Several weeks ago, I wrote this in my Pokemon Go review:

"...premium currency can only be gained by controlling 'gyms'; only the most powerful can reliably control gyms; the most powerful thus have the most disposable premium currency, leading to a self-reinforcing loop."

Boy was I spot-on! There are ten Pokemon Go gyms within reasonable walking distance to my house. All ten of them have looked just like this for about three weeks now (all ten Pokemon between 2000 and 3500 CP):

If you flip through the Pokemon on these gyms, only about fifteen discrete players are represented. No one else-- not even other blue team people-- can utilize the gym mechanic in the game at all, henceforth; these fifteen people permanently "won" the gym mechanic, totally removing that aspect of the game from everyone else, via exactly what I said in my review!

This would be super easy to fix by simply taking inspiration from the free market; why not alter the gyms so that, once per day, anyone can swipe them-- sort of like a Pokestop-- and get a little premium currency? The more powerful the gym, the more currency it gives out. The wealthier the fifteen or so gym controllers get, the more they enrich everyone else in the process.

To make it even more free market-like, perhaps there could also be competition between gyms for business? Maybe the gyms only level up by getting swiped by non-owners, and the only way to attract non-owners is by offering items? A small group of upstart players could create a "disruptive" new gym by offering attractive item packages-- maybe even actual Pokemon?-- rebooting things just like what happens in real life (anyone remember IBM?).
Litmus test failure - 06:03 CDT, 8/20/16 (Sniper)
You can discern that this is completely invalid in about five seconds. Or at least that's how long it took me.

Mistake number one: rights do not come from the State! The laws and their silly infographic are totally irrelevant.

Mistake number two: the author uses the fallacy of the collective: "do people have this right individually, or collectively?" The latter isn't even possible; this immediately defeats the whole purpose of their article.
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