The Exigent Duality
DMA - 19:06 CST, 9/19/19 (Sniper)
I wonder if this is one of the things modern game creators are getting wrong: they're trying to design a game first, then figure out the technology bit later-- and that's a big part of why the creativity is so low, and why they get hung up on pre-existing genres?

Whereas Mike Dailly says it used to be, "cool, I wrote this weird engine, now what can I do to make it like a game?" Seems like that inherently lead to more design inventiveness. It's also fun to listen to him talk about the PC Engine, and how it was multiple times faster than anything he'd programmed for prior.