Uno 52 (TimeMage)
Format: Advance
Genre: Board
Developer: Black Lantern Studios
Publisher: Destination Software

Review
They should've called this UNO Shitpile. This game is bad, not aesthetically, but mechanically, it's broken as all hell. It's nearly impossible to actually win this game, sadly, and it's almost 100% entirely luck of the draw. It's a typical UNO game where you take numbered cards and suits and throw them into a discard pile until one person is out of cards. This game specifically is also combined with playing cards, thus the concept of suits being in the game. The goal is to not only empty all your cards, but to also get a good poker hand by discarding at the end of your turn to your poker hand as well. This would be fine, except for the fact that the enemy AI's in the game, even on easiest difficulty, are tremendously broken to the point that the game is unwinnable. The sheer randomness of cards is obvious, but most of the time the AI will somehow miraculously always go first. on top of that, they get far more "special" cards than the player does. This game is done in quickdraw fashion due to being able to discard twice per turn, and thus the introduction of chips as a form of 'tally' to keep track of who's in the lead. The player who gets rid of all their cards wins the blue chip, and the one with the best poker hand gets the red chip. If someone wins both red and blue chips in the same round, they get the entire pot of chips, which is usually around 90+... doesn't seem very fair. There are quickplay options, as well as survival or timed challenge modes. The only mode I was actually able to beat was the Solitaire mode, which had some interestingly unique rules to it that matched what you would expect out of UNO. The credits can be obtained from the main menu in options.

All in All, this game deserves a lesser score than 3.0 but it's graphics and music held up. Mechanically broken design. Extreme focus on rules instead of enjoyment, extraordinarily basic, unwinnable.

TimeMage's verdict: