Genre: 2d Fighter
Developer: Capcom
Publisher: Capcom
Flash-like menus, Flash-like character designs, Flash-like backgrounds... undoubtedly FutureWave's original Flash engineers had no idea that their vector aesthetic would even take over classic video game franchises one day. Ugh. The options menu has a toggle for "classic" graphics, but that only impacts the stage backgrounds and characters-- not the HUD, not the VS screen, and certainly not the endings, making the experience feel like a Photoshop or Mugen special. What's even more strange is that the Flash visuals, which are lifted more or less straight from the "HD Remix" rendition of the game, are strangely
zoomed in, so that the majority of the backgrounds aren't even visible.
There are two sound-related options available: remixed music and new sound effects, or the music and sound effects straight from the CPS-2 original. To this reviewer's ears, the CPS-2's DSP music is rather grating. And the remixed music contains, most definitely, the worst renditions of the Street Fighter II tracks from any edition of the game. The best from a selection of mediocre combinations would probably be the original sound effects with the remixed music-- an option which doesn't exist in the game's menus.
Two new characters, in the forms of "Evil Ryu" and "Violent Ken" have been added to the roster, and they play more or less like Akuma-riffs. The AI has been completely re-written, and it's fun to play Super Turbo with a freshly unpredictable computer, even if said new AI is extraordinarily easy, even on max difficulty. As in Street Fighter V, this title's move windows are outrageously long, to the point where the game will even misinterpret moves-- like do a dragon punch instead of a fireball-- because the window sucked in ambiguity in the form of too much input! There is a first-person, mini-game polygonal mode that revives Wii-style waggle controls from the dead, but the less said about that the better: it's dismal.
Where 2003's "Hyper" edition of the game-- with its selectable 3DO soundtrack, and the ability to mix and match versions of the characters-- was and still is the obvious definitive version of the game, this "Ultra" version is more like a strange curiosity, with its mish-mash of dubious features. That said, it at least plays fine, even with the Switch's odd d-buttons, and it does support online play. And the new art work somehow manages to look somewhat at home when played on the Switch's diminutive--relative to a wall-covering HDTV-- handheld screen.
Sniper's verdict: