Top Gear GT Championship (TimeMage)
Format: Advance
Genre: Racing
Developer: Vision Works
Publisher: Kemco

Review
A basic little racing game. Top Gear GT Championship doesn't offer much in terms of quality, customization, or variance, but what it does offer is a break from the wear and tear of RPG gaming. It's a behind-the-car styled racing game that doesn't have all that much to look at. During races you can bump into other cars and they take the hits much easier than you. It's impossible to turn around or get lost in this game, but you lose TONS of speed if you go off the track anyways. There are 6 tracks to race on, which is oddly small considering that the game includes a track editor to make custom tracks in. There's a multiplayer feature as well. The big wtf of this game is in how it starts and ends. It starts with this clearly asian chick in a white dress acting like some sort of edgelord anime character, and ends after you beat the second year. It doesn't tell you that it ends, it just, doesn't change and the years keep increasing after that. Maybe there is an actual ending after year 10 or something but I doubt it. I went to year 4 which is far more than enough time to replay the same 6 tracks over and over and over again. It's not a terribly bad game but it's highly forgettable. The courses are flat, no hills, and there's just not that much going on other than sometimes it's raining other times it's not. My timer on this should've been 1-2 hours but because the game never gave me end credits I just kept going. Credits are in main menu options.

All in All, 6 for 6 is how I'm going for this, 6 tracks 6.0 score. The game is basic and bland even for a racing game. Only having 6 tracks is pretty bad. The lack of 'game ending credits' also hurts. Speed loss in the grass really is hard to recover from when you're not first.

TimeMage's verdict: