Developer: Toejam & Earl Productions
This game's graphics definately fit this title. When Sniper first started playing this game, I watched and the graphics looked kick ass. Then he bought a new TV and the graphics got worse because of the better CRT, but after some serious consideration, I have realized that the change is for the better. For starters, the player models are not very realistic looking, besides the fact that every being is some sort of an alien. The backgrounds, however, are very nice. If you ever want to see something cool, walk up to a tree and push on the left shift button. Overall the graphics may not be the best, but they definately fit the cartoonish style of the game.
When you start playing this game the voice acting is going to annoy you. This video game takes the word cliche to the extreme! Eventually you realize what everyone is saying is making fun of cliches, but you do NOT get that when you first start playing the game. The music is definately TJ&E music making it extrodinarily original. They did not change the music type at all from the previous two games, so this music still fits the concept.
I have two qualms about the gameplay of TJ&E3. First, you have no depth perception. When you are running around trying to grab notes you miss them 3 out of 5 times or trying to aim your notes at enemies the problem occurs, or at least for me. I am also worried when I am trying to walk around bad food, I am scared I will get too close and touch it (which I have on many occasions). My second qualm is the random mode which is way too difficult. You have hard enemies on lower levels! Besides those two flaws, the game plays pretty well. I was able to jump in and play at anytime and it is fun.
Overall this is a very fun game to play. It's not too difficult but not too easy. You have two choices of types of games to play, story mode or random mode, and you have three, instead of two, characters to choose from. Unfortunately the new added character Latisha is so annoying, even in the cut scenes, that I have not, and do not plan to play with her.
Developer: Toejam & Earl Productions
TJ&E III is a nice looking game; the textures are sharp, the palette is varied, environments are of high polygon count, and the player models are nicely detailed. The baddie models are very basic and Dreamcast-ish, but due to the camera angle and nature of the game, this isn't noticable unless you specifically zoom in on them. The unique graphical style fits the equally unique gameplay like a glove.
To anyone who played either of the first two games in the series, the music should be very similar in style, if not even in melody. While the tunes aren't memorable really, they fit the action well, with their funk-laden goodness. The voice acting during the gameplay and cutscenes seems cheesy at first, but becomes at least tolerable, if not likeable, after awhile. A good but not stellar sound package all around.
In addition to fleeing aliens such as in the original, you can now use a funk blast (unlimited usage) and, for more powerful enemies, funkify notes. As well, there are now "Funk rhythms", which the player must use at opportune times to funkify (make amiable) a number of aliens at once. Oh yeah, and there are 70+ presents in this title. The control scheme is excellent, and the gameplay itself is very, very rich and deep, especially in the two player mode.
I am about to commit total blasphemy, but here goes: TJ&E III is superior to the original title in every way. The random level design is back, but is now in 3d. The addition of hills, cliffs, etc. adds a whole new dimension, in more than one way! There are so many new gameplay elements that add layer after layer of strategy to this game, making this perhaps one of the best two player cooperative games of all time. The style may be a bit painful at first, but this is one of the most fun, playable, and deep games I have played in some time. I waited a decade for this game, and it does not disappoint.