Format: Advance
Genre: Action
Developer: Nintendo
Publisher: Nintendo
.. ..... . ... .. That's minish for PLAY THIS FRIGGIN GAME!! As expected of a AAA title from Nintendo and their core series of Zelda, Minish Cap didn't disappoint in any way shape or form. The typical sort of top-down 2.5D Zelda line that LTTP created is continued in this game. Timeline wise, it's the 2nd or 3rd or 4th game in the series, so really early on in Hyrule's history. The story is pretty basic, you're a young kid named link who lives with his blacksmith uncle. You grew up with princess Zelda and the picori festival that happens every 100 years is happening. A young evil man named Vaati wins the chance to touch the legendary "Four Sword" during the festival and releases a bunch of monsters in the process. The world turns crazy and you have to restore the power to the Four Sword to save Princess Zelda and all of Hyrule. There's no Triforce hunting in this game, but there is quite a lot of treasure hunting through the game's "Kinstone" System. Essentially, there are random drops called 'Kinstones' in this game that can be fused together with the characters in the game. Fusing Kinstones causes something to change in the world. For example; a hole opening up, a tree getting fixed, a treasure chest appearing, or even more unique monsters. There are TONS of kinstone fusions in this game as well, which leads to a lot of hunting to find everything for the completionists. Minish Cap also offers a wide array of fairly unique tools for link to use as well as natural upgrades like the spin attack or the roll-stab. The Gust Jar is a fairly new item to the Zelda universe this time, which is basically a vacuum link carries around. Special items like the Light Arrow, Magical Boomerang, and Addition Bottles are hidden and optional. The art style in this game is quite honestly perfect. It truly brings out what the GBA is capable of with a very light touch of 'almost' cell shading. The animations are on point, perfectly synchronized with how the action is played out as well. Normal Zelda games usually have 1 or 2 hiccups with the story, but this story is centralized inward towards the conflict going on in this game. In that way, it was able to keep the flow very steady without any hangups or plot breaks. The music and sound effects are also extremely good considering the GBA soundchip. Of all the games on the GBA, I'd say minish cap is probably in the top 10 as far as music goes, maybe top 5. The gimmick of this game is Link being able to shrink down to explore new miniature worlds. As with every Zelda game, the focus on this gimmick was spot on. Intertwining the miniature world and regular world felt very natural, sometimes so natural that you miss a spot or clue. If you're a fan of Zelda games, this one is definitely a pick up and play it.
Hot Tips: Gust Jar works on a lot of weird things.
All in All, the perfect 10 score this game gets is just that. There's not much else you could want in a Zelda game, and earnestly I cannot think of a single negative thing about this game.
TimeMage's verdict: