Format: Original
Genre: Puzzle
Developer: Nintendo
Publisher: Nintendo
The most important thing in a fast-paced puzzle game such as this is to make everything legible-- and at that, the game absolutely excels! Each block type has its own distinct pattern-- and the preview window is just the right size to be quickly readable during the action. In Game Boy Color mode, the blocks even have their own distinct color theming, making the action even more playable. Tetris is hardly a technical showcase, but is perfectly executed for what it is.
The music in Tetris is compositionally incredible. Right from the title screen, there are some cool key changes and chord progressions. Then the game jumps into a chiptune version of "Korobeiniki - The Peddlars". The third song is Bach's "French Suite No. 3 In B Minor", and it is sublime. But it's the
second song, an original composition, which really stands out to this reviewer-- it almost sounds like something Yuzo Koshiro would come up with if he were Slavic.
Not much need to be explained regarding Tetris from a gameplay perspective: blocks fall one-at-a-time from the top of the screen, kerchunking their way down the playing field, and it's up to the player to rotate them and pile them into neat rows, which are then cleared for points. There is essentially zero latency or other inhibitors with this rendition, making it perfect to play. It also has a nice even difficulty ramp which suits players of all skill levels.
As one of the best games ever created-- on par with classics like "Chess" or "Go"-- Tetris is a timeless, infinite play formula which some people spend their entire lives trying to master. And this Game Boy port is positively wonderful: the aesthetic is nice and clean, plus it has some incredible chiptune renditions of various songs which never grow old during gameplay. A masterpiece!
Sniper's verdict: