Format: Advance
Genre: Racing
Developer: Velez & Dubail Dev. Team
Publisher: Atari
This racing game is a race against your sanity. Stuntman puts you in the position of a professional driver in the roles of big movie stunts. This means that precision is more important than speed. The gameplay is the atypical 'behind-the-car' style with A to go, B to slow/stop, and R for skidding. The L button here is used for special "action" sequences, which equates to just another button to press during gameplay. Throughout the game you speed through various locations with the goal to produce the best action scene by following the directions and goals. This often includes skimming the walls, performing jumps, or powering through narrow passageways. What's fairly unique about this game is that as soon as the level starts, everything in that level is "on the clock" which means that if you fall behind, you'll be behind the action for the rest of the level. Luckily you can start-restart fairly fast. By the end of the game, there are some ridiculously tight stunts you have to pull off which include many 90º turns. The graphics are about what you'd expect on a GBA racing game, pixelated and not super amazing. The craziest part about this game are the faces the 3D models make during the run-up of levels to describe what you're about to do. There are a good plethora of levels, from deserts to snow regions to docks to cities, as well as a moderate number of vehicles too. Racecars, Jeeps, Snowmobiles, and Tuktuks! The music is fairly crunchy at parts. As a one-off the game is pretty decent. There are 6 movies with about 2-4 levels per movie. You also have to go through the tutorial for career mode however which adds a bit more "easier" levels. Some of the stunts have really questionable accuracy (looking at you 90º turns!). Credits after you beat career mode.
All in All, This quasi-racing game earned a 6.0 score for it's unique gameplay. Extremely tight gameplay, pixelated graphics, optimized dev gameplay, mid-tier music, questionable hitboxes, do-or-restart gameplay.
TimeMage's verdict: