Format: Advance
Genre: Sports
Developer: Natsume
Publisher: Activision
A very short and shallow game. Plays very much like all the other Pro Skater titles that it spawns from. The key takeaway with this one is that you're ALWAYS moving down a hill. That means if you miss something you need to restart the entire level again. This is a painful learning experience. The small good points however is that you don't need to do everything in one go. That includes the S-H-R-E-D letters. Imagine ski-free at an angle and constantly falling over. As far as mechanics go, it's slightly lighter trick-wise than tony-hawk games but still more of the same. Two layers of tricks depending whether you're normal or board is switched. There are only 4 levels in this game, as well as 1-3 challenges for each. This includes a 'freestyle', a race mode, and a half-pipe. That means that this is a VERY short game, once you get the hang of it. Each freestyle has 5 challenges in it with the atypical pro skater style of "score X points, score X+ points, get S-H-R-E-D letters, do trick X on object X, and do trick X on object X.". The race mode is a little bit interesting in that all the obstacles like rails and ramps are your enemy since your only objective is to get to the end as fast as possible. The half-pipe levels have a completely different play-style where you just go back and forth left and right trying to do as many combination tricks as possible before reaching the end. The big caveat to this game is that it UNFORTUNATELY does the one thing it shouldn't do, Trick Point Reduction. What's that mean? Well let's say you do an ollie for 200 points. Sounds great. Now you do it again, now you only get 125 points. Hmmm, let's try it again. The third ollie only gives 75 points. Maybe I should do other moves? okay I do like 5 other tricks and then go back to the ollie and... it only gives 25 points. Hmmmmmmmm. Yup. Trick Point Reduction means that the best combination you can ever get is based on your very first time you use your tricks in as big of a combination as possible as you can. Everything after that will receive a penalty on points, even if it's in a better spot to do said tricks. It's a really bad design for a game like this where you are constantly being moved down a hill. The game itself is a bit finicky in it's controls and awkward as hell at the start. The menu is ironically the best part. Once you get a hang of the left-right movement it becomes more playable. Most of the tricks are done with the A button to jump then A+button combination. The biggest trick button combo is 3 inputs, and there's only 2 of those, so most of the tricks are very easy. The big problem however is that it's almost impossible to land in this game. half the time you'll just fall over. Manual also exists in this game but it's not as important as in tony hawk games. The grinding has an up-down grind meter. Completing a challenge earns you a "sponsor" and they let you unlock more levels and boards. That means you need roughly 22 challenge completions to unlock the "final level". Unfortunately, beating the final level doesn't give credits, that means, yup.. CREDITS IN MENU!
All in All, This game earned a 4.5 score for it's subpar proskater experience. CONSTANT FALLING. Degrading Trick Point Value. Small Game. No-Miss Design. Search-to-find Design. Ridiculous High-Score Challenges. Cheating AI.
TimeMage's verdict: