Robopon 2 Cross Version (TimeMage)
Format: Advance
Genre: RPG
Developer: Red Company
Publisher: Atlus

Review
K-Mart Pokemon. Robopon 2 follows the story immediately after Robopon 1, which I haven't played. That made things a bit awkward seeing the "final boss" dying to the brave hero "Cody". Robopon plays similar to a mixture between Pokemon, Final Fantasy, and Super Robot Wars. It's an RPG-lite in that you can have up to 4 robots battling on your side, and they have their own stats, but their max stats are limited. Additionally you need to find batteries to 'spark' together in order to create new robots. This is possibly the low point of making a team. Most combinations of batteries will yield a gear, which is a failure. Gears are like magikarps or unowns from pokemon. They don't do anything, are weak to everything, and have 1 attack. Unlike magikarp, these things don't evolve into something awesome, they're just pure garbage. Each robot, when created, starts at either level 1 or a multiple of 5. Robots sometimes know skills, and sometimes they can learn skills. Each robot also has 3 software parts you can put software in to teach it skills. in example; you can put 'Fire 3' on a robot so it can use fire, napalm, and nova skills. There are also two software that are a bit hard to understand 'love' and 'hate'. These two softwares turn skills into semi-AoE skills. love is for ally skills like cures, heals and buffs, hate is for enemy skills like damage, death, and debuff skills. The key takeaway is that you can only equip 3 software on any robot, very limiting. This means that there is some variety in the gameplay depending on your choices, but most of this doesn't matter because the gameplay itself is pretty much 1-shot 1-win. Some robots are naturally weak, and completely unusable, like "ta-daa!". That one has 40 health and barely gets any health upgrades. Some robots like Gigapon are incredibly helpful and will stay the entire game. The starter is a 3-choice starter, but I went with SunZero because I couldn't find the sun battery at the start. Ironic eh? SunZero is incredibly strong to carry the entire game. Did I mention this game has evolutions? After your chinpokomon achieve enough levels, some of them can enhance and change forms. This halves their levels and 1/3rds their stats, but they can take on a new form and often learn new innate skills. Gigapon is a good example of this, learning skills like electric and revive+ from his evolutions. From what I've seen, most robots max out their stats at around level 50, and the end game is around level 45-60. That means you should definitely make good choices about your robots. My final team was SunZero - Soul(gigapon) - Daimyo(ninja) - A-Grav9. A-Grav9 was a super late game robot I made, but he was very handy for the final fights, massive damage. This game has ALOT of story to it. ALOT of text. So much text you'd think you were playing a dating sim. Each Area is basically a double-area where you have to solve the plot/problems of the area in order to find an Xstone in order to challenge the boss of the area to get a new "ranking". Rinse, Repeat, this is the basic style of advancement. Often leading to jokes or jabs, there's not much connecting plot to the game aside from Cody going back in time EXACTLY 20 years repeatedly over and over to play through each area twice. As with most Atlus games, the music is pretty decent, but the graphics could have been much better. I'm not quite sure what Atlus was doing with the translations/localization for this game, it felt very sub-par for something published with the Atlus logo. I guess not even Atlus can make a Hudsonsoft game great. There's a bit more stuff I'm not mentioning, but it's more or less the same. The big gut punch of this game was the ending: "Go buy the Ring Version."

Hot Tips: Exp is split between party members. Blue Mushrooms are highly viable. Red Mushroom Spirit for Fossils. Rock2, Life 2, Ray 3 are very good software.

All in All, This one earned a 6.5 score for it's dull repetitive gameplay. The battle music could've been better. Not much distinction between robots. Oil Type system is useless garbage. BOOT types are worthless. Animations and text go by too fast or too slow. Repeat every area twice design. Software system is a bit tedious. Bad inventory limits. Bad rare loot drops/Batteries. Limited Gold/Money. New robots start at too low levels. Story is Bad.

TimeMage's verdict: