Ninja Five-O (TimeMage)
Format: Advance
Genre: Action platformer
Developer: Hudson
Publisher: Konami

Review
High Five-0! all around! I still don't know what the name "Ninja Five-0" means, but honestly, this game gets a pass on it's funky name. This game is a psuedo-puzzle action platformer where the goal is to complete each level and rescue all the hostages along the way. You take role of five-0 the ninja. I'm claiming that's his name, prove my wrong. For some reason, you, as a ninja, are compelled with compassion to help people by murdering the hell out of other people. Most of the enemies in this game have guns or claymores or evil spirits, but don't worry, you've got the power of swords and shurikens. Using your extreme ninja prowess, you simply need to run up to an enemy and cut them dead. The gameplay itself is pretty basic and just as I described. There are other techniques that you have at your disposal such as the turbo air spin and your trustworthy grappling hook. The grapple feature of the game is actually one of the most used features at getting around. If you've ever played Worms Armageddon or phantom 2040, this feature should feel very familiar to you as it uses the same mechanics. Enemies in general aren't very smart, and LUCKILY the devs didn't put in a timer, so waiting patiently is a viable strategy to completing each level. The bosses in this game have a very unique and distinct asian quality to them. The action is fun and fast. Each level requires keys in order to advance which can be obtained from boxes or destroyed enemies. It feels similar to the game "Mario vs Donkey Kong" on the GBA in a sense that each level feels more like a puzzle than a hack-n-slash. If you play on normal mode you get 2 additional levels compared to easy mode which only has the initial 3. The music and sound could've been better, but it's not that noticeable due to the fast paced gameplay action.

All in All, a score of 9.0 is what this one is getting. The major faults of this game are the music which the GBA soundchip is once again brought into question. Another fault is the sticky controls of the game that don't always do what you're trying to do.

TimeMage's verdict: