Metro 2033 Redux (Sniper)
Genre: First-Person Shooter
Developer: 4A Games
Publisher: THQ

Graphics
In an almost "Dune" or "The Hobbit"-like way, Dmitry Glukhovsky's "Metro 2033" novel introduced a new fantasy world, with its own history and lore. Aptly titled after the book, this video game adaptation's pitch-dark, rail tie, spider web-infested tunnels and dilapidated stations do an adequate job of painting what may have been in the author's mind as he penned his work. Some of the more lens flare-laden scenes are even downright screenshot-genic, similar to another survival-oriented game in Ubisoft's "Zombi U".

Sound
Clearly intended for an American audience, the ethnic Russian voice acting straddles and tallies between the serious and the comical, sounding an almost "Borat"-like tone in the most extreme examples of the latter. The game's soundtrack, variously filled with generic ambient "tension tracks", accoustic guitar, and accordion-filled Soviet tunes, serves a similar role: scare, and amuse.

Gameplay
As a game which veritably alternates its limited-scope stage designs between mutant-crushing shooter gameplay, and stealth-focused "shoot out the lights like Sam Fisher" boards, neither are particularly sophisticated: there is no light or stealth gauge, so staying out of sight takes some guesswork. Likewise, the gunplay doesn't provide particularly satisfying feedback. At least, the game's stealth-oriented levels provide multiple paths, while the gas mask and filter mechanic makes the overworld escapades pleasantly tension-filled.

Overall
Where more contemporary post-apocalyptic releases, such as Techland's "Dying Light", opt for either partial or fully open world mechanics, Metro 2033 is a strictly linear affair, playing most like the "Half-Life" or "Call of Duty" campaigns. While its willing game world and visceral aesthetic is well done, the simplistic gunplay and half-handed stealth mechanics can only carry the action so far.

Sniper's verdict: