Genre: Puzzle
Developer: Illusion Labs
Publisher: Independent
In terms of complexity, Labyrinth falls somewhere between a full-fledged puzzle title, and a simple Flash game, except played with accelerometers. The visuals certainly fit this description, as the simple wood-grain textures used for the stages, and the shiny-looking ball sprite, are simple, but polished. A cool pseudo-3d effect is used to alter the angles of the walls as the device is tilted.
Labyrinth has not much in terms of audio, but what it has is respectably selected and applied; the ball makes an appropriate light metal-on-wood sound upon hitting a wall, as well as a nicely recorded sound effect when the ball falls into a hole.
Labyrinth is played exclusively by holding the device screen-up, and tilting it in order to influence the ball to roll through a wooden, wall and hole-filled maze. There are a thousand courses in the full version, and while the control scheme works exceedingly well, there are only so many interesting wood-maze variants possible.
Labyrinth is a neat idea, but could really use additional play mechanics to not only make the available level editor more enticing, but to spice up the game's current experience as well. Because as it is, the game is a neat novelty, but lacks substance that could propel it to something more akin to art, or even to something more than a short-lived diversion.
Sniper's verdict: