Format: Advance
Genre: Action platformer
Developer: Tiertex Design Studios
Publisher: Electronic Arts
Made by Lego, of all things. Going into this one, I had no idea what it was or what it was about.. apparently it's some sort of fantasy outer space thing with a guy named nick and his hot latina girlfriend and a bunch of aliens. So this nick guy, he's got some enemies yeah? well the big bad is this giant cybernetic alien dude named Mr. Gorm or something. Apparently this Gorm guy kidnaps all your alien buddies so you have to go rescue them using your KEK POWERS! Lol, legitimate plot here. So your guy nick, he's got these attachments or magic or something called glinches which turn his body parts into mechanical stuff. As an example, he can turn his arm into a grappling hook, or both hands and feet into flippers. Using his 'glinch' powers, he travels from planet to planet picking up cans of orange soda and finding his lost friends. This playstyle is obviously a 2D platformer, no other style could handle such a plot! While the animations feel somewhat lagged and the motion is a bit jenky, the actual gameplay of this game is somehow very tight nitched. There were often times when I was thinking "oh I must not be doing this right" only to find out that it was the only way to get through certain parts. Clearly this game was fine-tuned through playtesting, perhaps a bit too much. One of the biggest issues I had with this game was the corner grabbing, which you had to use A LOT. In order to grab a corner of a ledge, you had to be a good distance away from it and underneath it. This was a constantly used mechanic to advance, so it was somewhat of an issue to get accustomed to. There are 4 worlds in this game, and a final boss fight against Gorm. The 4th is iconically named 'kek'. There are quite a few collectibles to get in each level, and there's also a timer in each level as well. A lot of replay value with this one if you want to do the "collectathon" thing. For reference, I finished the game at 36% collected. The music to the game is very "in your face" if I had to give it a description. It's fast beat, high beat, and heartbeat. That means if you play this game for a long time, you might develop some heartrate issues. The music alone will tire you out because of how consistant the drums are. I always have a gripe with bad drums in video games and this one is no different. If they had mixed in some calmer songs intertwined into the levels then it would have sounded much better than it did. Every single level sounds like a 9PM rave scene. The gameplay action itself is pretty decent though aside from the afformentioned lag. A good comparison in this case would be the rayman series. There's a lot of platform jumping and a lot of grappling hook swinging. Speaking of that grappling hook, I normally give props to games that run that mechanic but this one gets no credit. Due to the acceleration of gravity and the way the grapple works, once you hit a cieling it's impossible to re-grapple. In addition to that, it's also a tossup if you try to diagonal grapple. Sometimes it works, other times just nope. In addition to that, sometimes grappling fails altogether. It's a real mixed bag of nuts on this one. Each world 5 levels and has a mini-game like level on the 3rd level. The 5th level is always the Boss. That basically breaks down to 3 levels per world. The levels themselves are massive though. Luckily you have infinite lives in this game and it's a checkpoint progression type of game. It was a pretty fun game but the mechanics just felt off and delayed in so many ways. (when you jump you either go straight up or straight sideways). Credits after the Final Boss, Legoland after Credits.
Hot Tips: Bosses have timed-hitbox periods.
All in All, This game recieved a 7.5 score for it's fun but jenky gameplay. Hitboxes, Delayed Movement, Delayed Momentum, Overpowering Music, Ridiculous Collectathon Requirements, Flippers are Stupid, Rigid Jump Movement, and an Overall Jenkyness.
TimeMage's verdict: