Disney's Party (TimeMage)
Format: Advance
Genre: Action
Developer: Jupiter
Publisher: Electronic Arts

Review
Mario Party with Donald Duck. Simple and clean, ya know? This game is a bit of an odd one in that it's almost identical to the setup that mario party uses but simultaneously, has it's own design. You start off in a 2D platformer experience where you learn how to throw a bomb and get a flag. After that you're promptly thrown onto a mario-party-esc board where you roll dice to go a number of circles and depending on what you land on you lose stars, gain stars, or other events happen. The goal of the game is to get as many stars as possible. You do this by racing to wherever the current "attraction" is. The truth is that all of the attractions in the game are available to land on throughout the game, but the "current attraction" will net you big perks for landing on it, including a massive amount of extra stars. The backstory of the game is that this gay gremlin guy stole all the "magical power" from the kingdom and thus the attractions of these theme park islands won't function. To save the day, at the direction of Scrooge McDuck; Donald, Daisy, Mickey, and Minnie set out to gather up Magical Power in the form of stars. There are also harder to get 'crystals' in this game, which I'm earnestly not sure what purpose they serve. Supposedly you can also get pets too that help hunt down more stars or something, as well as card items that impact gameplay. I never got a pet but I did use an item card. The ones I saw during gameplay were all movement cards. From 0-30 spaces, I personally used a 30 space movement card and saw an NPC use others. The gameplay is turn based and if you land on any attraction, you get the opportunity to "play" that attraction. This puts you into the 2D plain again where your goal is to get as many stars as possible and to get to the flag somewhere in the stage. The flag isn't necessarily going to be in a hard spot, but that leaves the player with a choice of going for stars or heading to the flag. The flag ends the stage immediately and you get bonus stars after that based on how many stars you collect, I think. The entire goal of the game is to have the most stars, so it's simple in that way and kinda fun. There's also an attraction mode which I didn't touch, but I can hazard a guess at what it's about. The main game is very short since it's exactly like mario party, doesn't matter if you win or lose you get credits and see the ending. It's a very chill laid back variation of the mario party franchise that the gameboy advance didn't have.

All in All, This game earned a 7.3 score for it's mario party-esc enjoyment on a handheld. Shallow Game. Heavily RNG Based. No personalized win effects.

TimeMage's verdict: