Format: Advance
Genre: Puzzle
Developer: Denki
Publisher: Rage Games
Where to begin with this one. A puzzle game with a weird twist. Don't let this game's innocent demeanor fool you, it's actually quite a vicious puzzle game. I suspect this game was also a product of some DEI production. To start off, you have to choose your character, a black male from Britain, or a white girl from America. The characters look autistic. The game itself is a stylized "children's game" but acts nothing like that. It's more like an extreme puzzle-soul-destroyer. The premise of the game is to join all the same-colors on the field, like joining 5 red blocks and 12 blue blocks into 1 giant blue block and 1 giant red blob. The catch is that when you make a move, you move EVERY BLOCK. In other words, push left and every block will move left. Push right and every block will move right. There are some blocks that don't move (white blocks) that you can use to re-adjust, but this game is pretty sadistic in how it's designed. Essentially this is "think in third and fourth order" the game. Early on, the game is pretty nice and easy, but it gets progressively harder. By the 7th and 8th levels, you will be spending tons of time and redo's to try and get something done "just right" to beat a single puzzle. The difficulty with this one is real and shouldn't be underestimated. The animations and characters in the game are all really childish, which is even more confusing as this game is far too complex for a child. The music is decent enough for the GBA and the graphics are on point at every level. The big issue for this game is the puzzles themselves. They're often split up into 2 or 3 categories. I like to refer to them as "Lockpicking Puzzles", "Specific Move Puzzles" and "F*k This" puzzles. Lockpicking puzzles often have tons of white blocks and often revolve around getting a small to medium set of colored blocks through a maze of moving obstacles(often long blocks of other colors) in order to get every block to a single point. It's very similar to trying to pick a lock, thus the name. The Specific Move puzzles often are symmetrical in a way and more often than not, the first 2 or 4 moves will determine if you win or lose the puzzle. With many of the puzzles you can often just hold down the button to get a better view and understanding, but with the specific move puzzles, they often require precision movement instead. Finally the F*k This puzzles, as I've aptly named them, are often wide open sprawling patterns of multicolored blocks with almost no white blocks on the field. This makes getting any progress on these types of puzzles more luck based than skill or intelligence. They are prime for skipping. There are 8 levels in tournament mode in this game and by completing all 8 levels(islanders), you become the Puzzle Master. Each level consists of 25 puzzles, but you only need to complete 15 to advance. This is good since you can skip the types of puzzles you aren't good at, but by the end of the game, they're all hard as rhino turds. By making specific shapes or 3 of the same shape, you get "bonus stars" used to buy more puzzles similar to mario party. Oddly enough this game doesn't have credits, not even in the menu, just an ending picture montage.
All in All, I decided to give this one a 5 for it's score. I had a hard time figuring out the score for this game since it's such a polished game. I ultimately decided to go with a 5 solely because this game just isn't very fun. The puzzle difficulty is ridiculous by the end game. 1-TURN RED ONLY. General Game Design is just.. bad.. unfun... not conductive to generating a thinking atmosphere for a puzzle game. Game is Soul Draining. Extreme Brain Drain in 7th and 8th levels. Unnessecarily Tedious.
TimeMage's verdict: