Dave Mirra Freestyle BMX 3 (TimeMage)
Format: Advance
Genre: Sports
Developer: Full Fat Productions
Publisher: Acclaim

Review
The Good: Nostalgia, Easy pickup, Doing things right makes you feel awesome.
The Bad: Landing, Collision Bouncing, inaccurate controlling with precision requirements.
The Ugly: GBA Soundchip with 90's music, Momentum Requirements, Weird nonsensical challenges that are hard to interpret.

I'm starting this review off a little bit differently than others. The reason for that is simply because this game has quite a lot going on in it and getting a better aspect of the pros and cons is more important. To start off, this game is basically identical to Tony Hawk's Pro Skater. Anyone that's ever played that game series knows exactly what to expect here. About the only difference are small things like spelling 'Mirra' instead of 'Skate', or the locked camera view. The gameplay is in a somewhat isometric style that's free and open to explore. For each level you get "challenges" but the key takeaway with this game is that in order to win, you must beat every single challenge. EVERY SINGLE CHALLENGE. Sure you can just skip to the credits in the main menu, but credits attained by beating the game are always sweeter. Honestly it's not a horrible game, but there are many "features" that bring it down. Among the most common are the 'bounce' mechanic you will constantly run into when running into something else. This mechanic sucks and constantly changes your direction, often leading you to bounce into the wall or rail or whatever it is multiple times before you steer yourself free. Each level consists of about 3 minutes to complete the tasks, but the good thing is that you don't need to do them all in one go. All levels require you to "get a high score, do a sick trick, collect all the spray cans, collect all 'MIRRA' tokens, and usually some other weird things like grind a basement rail or decade a brick wall. The levels themselves range from being irksome/cramped to being an open jungle gym of fall pits. Graphics in this game are somewhat decent, but also at the same time, your worst nightmare. The biggest benefit the devs, THANKFULLY, put in this game is to add shadows below objects. Often I found myself trying to figure out where something was, which meant finding the shadow. Multiple characters can be picked, in this game, as well as self-edited characters. Each time you win prize money, you can use it to either increase your stats or buy a new bike. YOU WILL NEED UPGRADES TO BEAT THE GAME. Literally at one point I simply didn't have enough 'bunnyhop' stat to reach a higher rail, it's worth investing into speed and bunyhop. The gameplay is exactly like pro skater, which is why I haven't mentioned it yet. You have a bike instead of a skateboard, go up and down halfpike ramps, grind on rails, do sick tricks by pressing a combination of buttons in the air, fall over, lose all the points you tried to make, then have green day continue screaming in your ear about going to a shrink. The music and sound effects in this game are not the best, some of the levels can be rather difficult. My advice for anyone trying this game is to simply have patience and "try try again". Some things were just impossible at first, until I got lucky or did them in a different way. Wall bouncing does help with some things when adjusting movement, as well as rails. It's a good game if you're on a Pro Skater kick, but just be warned, it's a bit of a slog to get through, and you need to do EVERY SINGLE CHALLENGE to not only beat the game, but to also advance.

All in All, a very solid 8 is appropriate for this game. There were many many many drawbacks to this game which is why it took so long, such as bouncy collision, bad detection, cramped areas(looking at you level 1), 100% requirement, terrible crackly music, crazy stunt requirements taking half the level time, unknowing badly named challenges, repeating levels, and some somewhat hideous level design.

TimeMage's verdict: