Crawl (Sniper)
Genre: Roguelike
Developer: Powerhoof
Publisher: Powerhoof

Graphics
When the indie movement erupted its destructive flow on the decaying triple-A villages below, the hot flowing rocks cooled and congealed into a magic army of crazed beard-toting Chipotle hipster golems more intent on proving how clever they were than on making genuine art. This game is one of their hideous, deformed offspring.

Sound
Like another game that this reviewer recently played-- Vlambeers' "Nuclear Throne"-- there is a single, "chiptune" music track that weaves and overlays itself dynamically depending on the situation. The game is so hectic that the music, and the sound effects for that matter, serve little purpose other than to raise the players' blood pressure.

Gameplay
A player explores a dungeon, while being beseeched by monsters-- which happen to be the other players. When one of those monster-player chimaeras lands a finishing blow, he swaps places and becomes the player. Whomever can reach the elusive tenth experience level, and beat the boss, wins. There is a neat yin-yang mechanic in play, in that the player that progresses the fastest, falls the furthest back in progressing his monsters' levels.

Overall
The world needed another pretentious indie chip-tune pixel art rogue game like it needed its atmosphere ripped away by a black hole. Ahh, but wait-- this title is a coin-op mimicking game, with a novel premise! That definitely counts for something, but the execution leaves a lot to be desired, particularly in the aesthetic department.

Sniper's verdict: