Format: Advance
Genre: Board
Developer: Gravity-I
Publisher: DSI Games
Risk, Battleship, and Clue. Three classic board games that could be fun to play with other people, so why not just play them by yourself! yeahhhhh there's some subtleness missing from this one. To start off, this is one of those "3 in 1" pack games that doesn't boast about itself being an actual game, but rather, that just has 3 games in it. The games themselves aren't all that bad. There's a few glaring issues here and there but, all in all, it's still fun playing clue and trying to figure out who did it, or trying to figure out how the hell risk is played. Battleships is the weak game of this trio, which ironically, has the most animation. To start off, battleships has this weird blinking going on, maybe it's my emulator messing it up, I don't know, but even beyond that, the game is just battleships. It's a guessing game to start so there's not really much there. More fun with another person, not an AI. Next comes Clue. Now Clue is probably the most fun game in this trio. They put in a lot of work to hide information, and it appears that they intended the gameboy itself to be passed around if there were multiple human players. It's an interesting take on a classic murder mystery. There is a problem with that though... in the form of a glitch. Whenever someone makes a guess, one of the players must reveal a card if it contradicts the guess... however, the player character is exempt from this rule. It's very strange and odd but it almost certainly guarantees that the AI will always guess wrong. You don't even get the option to present evidence for contradictions either... very peculiar. It plays like classic clue though, you even get an in game checklist. Pretty fun overall. That brings us to the final game, and everyone's favorite RISK! Now I'm not gonna pretend like I know why this is everyone's favorite. This was my first time playing risk and I won it in my first game, pretty easily actually. Don't know if I'm just that good or if I got lucky. The basic premise is that you claim territories with 'numbers' that represent armies, and roll dice to attack/defend. Higher number wins. Every time, depending on how much property you have, you get more troops. I decided to go for south America and Australia as my starter spots, and as I did, green decided to match my forces on my border unit for unit, meanwhile red amassed an insane number of troops in Madagascar. Turn 1 came, and red went on the red crusade up through Africa into Europe, decimating both armies and leaving me to have the only standing force leftover. I can't say much for the game other than it's napoleonic psychosis personified. The graphics were adequate but the sound and music could've used better work.
All in All, I went with a 6.5 for this game, because it was fairly basic but done in a slightly better way than basic. There were odd glitches, the sound effects weren't the best, and the action of risk went so blindingly fast sometimes that you didn't even see what happened.
TimeMage's verdict: