007: Nightfire (TimeMage)
Format: Advance
Genre: First-Person Shooter
Developer: JV Games, Inc.
Publisher: Electronic Arts

Review
Da da dunnnn Da da dunnnnn da da da da da....... The game's bond, james bond. That's right, finally the first FPS Gameboy Advance Game. Now I know what you're thinking... FPS and Gameboy is not a good combination. You're right. It's not a good combination. This game has issues, LOTS of issues. Most of them are tied to the limitations of the GBA, like for example; the sound chip. Another clean example is the limitation of frames as well as pixel definition of enemies. You can imagine every possible problem putting an FPS on a handheld like the GBA and you'd hit every expectation with this game. It's slow, jenky, bad audio, and unfair gameplay. 007 Nightfire was a gamecube game, but someone got the bright idea to port it to the gameboy advance. This game has 9 playable missions, and in order to advance you have to score at least bronze in each mission. This is done by killing every enemy, in a swift amount of time, with all your health intact. OH and you have to grab the 007 "Bond Bonus" token. The gameplay is akin to goldeneye on the n64, except clunky due to button limitations and fps issues. The game tells the story of Nightfire, I guess, which is an orbital satellite armed with missiles?? I'm not really sure what was going, the story and action was all over the place. The game itself is a bit lacking but could be enjoyable if you're a bit 007 fan. Most levels consist of killing all enemies and getting to an exit 3 times. One of the things this game does well is variety. The game never felt like I was playing the same level, and most levels had weird gimmicks to them of how to go about completing them. For example, mission 8 had you hug the walls for cover constantly. Another level had you go through an underwater cavern in a submarine(?). The audio was fairly bad. To make matters worse, this game has voice acting. Often you'll hear something and wonder what the hell sound it was, then a few minutes later a voice screams "SHOOT WHEN READY!". It's as craggly and crackly as you would expect. Bond doesn't have health in this game, but rather, his health is set by his armor, which you can get armor pickups to restore. There are a variety of weapons as well, acquire them by killing enemies, the usual. There was one stealth mission in the game which added a bit of flavor to the mindless murder that is british intelligence. One of the personal vendettas I have against this game was on a few missions that start you out ALREADY UNDER FIRE from enemies on your spawn. The AI is also completely stupid and cheating as hell when it comes to corner shots. One of the worst features of this game is how they spawn enemies. In other bond games they would run from miles away and if you were good, you could snipe em or prepare to shoot em around corners. In this game, they literally spawn right on top of you, and often don't give any time to turn around because of said horrible frame issues. This can lead you the player running through a level backwards just to get the jump on a back-attack. If you can, play the gamecube version instead, unless you like shoot tiny pixels that are supposed to be people.

All in All, I went with a 4.8 score for this one simply due to how much gumption they put into this game. This game had frames issues that really slowed it down. Controls felt jenky and stiff. The audio was garbage. The graphics were really really bad as well. The gameplay felt forced and it was. The balance was also heavily tilted against the player, due to bad controls. INSTADEATH FANS.

TimeMage's verdict: