Bleem
Go download 1.4a!!
By: Mike Ponicki
August 15th, 1999
For those of you that dont follow the console emulation scene, Im not gonna go into the history of bleem. So, as a description, let me just say that its a Playstation emulator for the IBM PC that, in addition to a software renderer, can supposedly run games in Direct3D, with a compatible accelerator of course.
First, this article makes sense only if you understand that I dont want to run the games in bleems software renderer. I have a real psx right next to me, why use an emu at all if it isnt to make the games look up to date? And until recently, bleem really couldnt run much of anything in hardware. Anyone who told you otherwise was full of it. I use a fairly typical setup, a RivaTNT with Nvidias reference drivers. I would assume thisd be one of the most tested setups, and that itd be one of the better combos to use with bleem. Unfortunately, I couldnt run squat. Games would either not run at all, crash a little ways in, have horrid visual anomalies, or just plain be too slow to play.
Things improved little by little with every new release, and the current version, 1.4a, is the first release that officially gets my stamp of approval. It still needs a lot of work, but it actually runs what I see as the 3 most popular psx games flawlessly in hardware, and thats a watermark.
The first game I have to comment on is Crash Bandicoot 3. The bleem team has finally reached their goal in that Crash 3 runs great in hardware, both in horsepower usage (cpu, 3d accellerator), and memory usage. At 512x384 in 32bpp, I get 15-20fps, which is easily playable, and damn does it look good (see first pic).
The next game that runs great is Gran Turismo (second pic). Lots of ppl want this game to run on bleem, and theyll be happy to know that it runs magnificently, roughly the same speed as Crash 3 (same setup).
The third game that runs great now is Tekken3. I sold my copy, but Ive had a number of reliable sources tell me its awesome in D3D using 1.4a.
On the personal side, the one game I wanted to see in hardware was Xenogears. Unfortunately, the games engine doesnt seem to render at all in D3D yet. :-/ I also tried Street Fighter Alpha3 (third pic). Theres no point to running it in D3D since its all sprites anyway (the sprite filtering hardly improves quality at all), but I figured itd be an interesting test for bleem. Interesting was about the only word for it, it ran at about 1 or 2 fps.
I know Im going to get asked the question, Should I buy it?, so I might as well answer it now. If youre an emu enthusiast (like me), its fun to just tinker around with. Also, if youve got a fast PC and a good 3d accelerator, running Gran Turismo at 1024x768x32 might be really fun. Otherwise, wait it out- bleem will hopefully be a very capable emulator on a variety of hardware platforms soon. Hopefully this article shows that bleem is well on its way to achieving that goal. And as soon as that happens, youll read it here!
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