The Exigent Duality
In tandem - 17:11 CDT, 5/12/17 (Sniper)
Related to this post of mine, from earlier today: parallels in the music world. From the article (bold emphasis is mine):

"Look at today's top music artists. Names like One Direction, Katy Perry, Beyonce, Taylor Swift, Justin Timberlake, and Iggy Azalea come to mind. But if one were to look back only 35 years, it would be a completely different story. Iconic names like The Police, Queen, Paul McCartney, Diana Ross, and Pink Floyd shone in this era..."

"According to a study conducted by Joan Serra, a postdoctoral scholar at the Artificial Intelligence Research Institute of the Spanish National Research Council in Barcelona, two aspects of song, the timbre and the pitch, have all changed drastically in modern music. The timbre and the tone quality of songs has decreased, producing music that all manages to sound the same."

"Artists have now lost a desire for complex and imaginative sounds. They seem incapable of taking risks with their music, pushing new boundaries to create a sound that no artist has ever dared to make before."

"Which builds up to another drastic difference of today -- the quality of the singer's voice."

The presence of Auto-Tune has added new dimensions to who can pursue a career in music, and how much talent has to participate in the equation."

There are many parallels to game development. First, the list of artists-- described as "iconic"-- compares favorably to the equally iconic list of games I listed in this post, from less than thirty years ago.

Second, whether you're talking triple-A games or indie titles, there is not much novelty, if any. I'm sure you could chart the losses in an Artificial Intelligence lab in the same way.

Third, the proliferation of cheap game engines and development hardware has meant that practically anyone can make a game, whether they have any actual talent or not.
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